﻿
#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
#define DISABLESTEAMWORKS
#endif
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BattleLevel5 : BattleLevel
{
    private void Awake()
    {
    }
    public override void OnSucceed()
    {
        base.OnSucceed();
    }
}
